First Appointments
Four to six chairs. Fixed seats, left and right, next to, and staying off the edge.
The waiting room is full, the appointment notes are pinned to the board, and not one pet is sitting where it should be. Read the picture clues, swap two pets at a time, and find the single seating order that makes every clue true at once.
The loop
A level is one screen. Every pet and every chair is visible at once — the seating area never scrolls sideways, even on a small phone.
Clues are drawn, not written. A portrait, an arrow, a bracket, a numbered chair — no reading required.
Drag one pet onto another, or tap them in turn. Undo is unlimited and costs nothing.
Every clue re-checks the moment you move. A green tick appears the instant that clue holds.
Press Check Answer to lock it in. A wrong guess costs one of three hearts — and shows you which clues still fail.
The picture language
Each clue card shows the relationship as a small drawing. The same portrait that sits in the chair appears in the clue, so a four-year-old can match them without reading a word.
Straight from the app
Real captures at phone resolution. Drag the row sideways to see the rest.





The waiting list
New rules arrive one at a time. Every level is machine-checked to have exactly one valid seating order, so nothing ever needs a guess.
Four to six chairs. Fixed seats, left and right, next to, and staying off the edge.
Gaps open up: not-next-to and one-seat-apart, plus pets that differ only by their accessory.
The back bench opens. In front of, behind, same column and different row all come into play.
Two rows of four. Between-clues arrive, and clues start pointing at a hat or a scarf instead of a pet.
Eight chairs and up to eight clues at once, with every rule in the game mixed together.
What it is not
Nothing counts down. Think for a minute or for an afternoon — the level waits.
No account, no sign-up, no server. Progress is saved on your own device.
Nothing to buy, nothing to watch, no energy bar between you and the next level.
Six waiting rooms and six chair styles. A skin never changes a chair, a clue or a rule.
Every level has exactly one answer, reachable by reasoning alone.
Clues read through shape as well as color, with switches for motion, sound and haptics.
Questions
No. Every clue is a small picture — a pet portrait, an arrow, a bracket or a numbered chair. The only words in a level are the level number and the Check Answer button.
The level offers a retry and starts over from its opening arrangement. There is no energy bar, no waiting and no way to pay past it — you can retry immediately, as many times as you like.
The first star is for finishing. The second is for finishing without using a hint. The third is for finishing with no wrong answers and in close to the fewest possible swaps. Replaying a level can raise your stars but never lowers them.
No. There are no in-app purchases, no subscriptions and no ads. Coins come from finishing levels and completing quests, and they only buy waiting-room backgrounds and chair colors.
No. The game runs entirely on your device, including the first launch. Your progress is stored locally and is never uploaded.
Yes. The early chapters use four chairs and two clues and teach one idea at a time, and there is no losing streak, no timer and no chat or social feature of any kind.
A hundred small puzzles, a room full of animals, and absolutely nothing in a hurry.
Take a look